Turn a prompt into a game.

Describe the game in your head. Shape the controls, art and levels through conversation, then turn the result into something people can play.

RGS
Three launch-ready starting points
BUILD PREVIEW
Make the jump feel sharper and add a forest at sunset.
Apply changes
Original Skyforge Squad gameplay showing a robot crowd multiplying through gates toward a fortress
Playable buildReady for a test run
+ New levelGenerated from your follow-up
01
PromptDescribe your game
02
PlayTest it instantly
03
PublishShare your finished game

Start polished. Make it yours.

Pick a proven game loop or begin from a blank prompt. Every template is a foundation, not a cage.

Endless Runner gameplay with a character sprinting through a detailed forest obstacle course
ARCADEOne-tap

Endless Runner

Fast, readable and endlessly re-themeable. Tune speed, obstacles and worlds with a prompt.

Galaxy Tap gameplay filled with glowing cosmic energy targets and a space character
TAP GAME30 seconds

Galaxy Tap

Combo-driven tapping with bold character art, timed boosts and satisfying progression.

Skyforge Squad gameplay with a crowd of original robots multiplying through gates toward a fortress
LEVEL-BASEDDrag + hold

Skyforge Squad

Launch a crowd, choose multiplier gates and break the fortress across rising levels.

Conversation is the game engine.

No giant settings panel. Say what should change, test it, and keep moving without losing the project.

1

Describe the feel

Share the core loop, theme, controls and references in plain language.

2

Play the first build

Test a real playable version and notice what feels slow, flat or confusing.

3

Refine in the same chat

Ask for tighter jumps, a new boss or ten more levels. The project stays in context.

Your next game can start with one sentence.